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static final int | GAME_PORT = 19014 |
static final int | TICKS_PER_SECOND = 10 |
static final long | MILLIS_PER_TICK = 1000 / TICKS_PER_SECOND |
Information about the network.
Definition at line 7 of file NetworkInformation.java.
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The port that the game server listens to.
Definition at line 17 of file NetworkInformation.java.
Referenced by bubolo.net.NetworkSystem.connect(), and bubolo.net.NetworkSystem.startServer().
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The number of milliseconds per network tick. This is calculated by dividing the number of milliseconds in a second by the TICKS_PER_SECOND value.
Definition at line 28 of file NetworkInformation.java.
Referenced by bubolo.net.NetworkSystem.update().
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The number of network ticks per second.
Definition at line 22 of file NetworkInformation.java.