Public Attributes | |
TERRAIN | |
TERRAIN_MODIFIERS | |
OBJECTS | |
Used to determine the draw order. Sprites that are drawn first may be partially or fully covered by a sprite that is drawn later.
Definition at line 8 of file DrawLayer.java.
bubolo.graphics.DrawLayer.OBJECTS |
The game objects layer. This is the third layer drawn.
Definition at line 23 of file DrawLayer.java.
Referenced by bubolo.graphics.Graphics.draw(), bubolo.graphics.GrassSprite.GrassSprite(), bubolo.graphics.RoadSprite.RoadSprite(), and bubolo.graphics.TreeSprite.TreeSprite().
bubolo.graphics.DrawLayer.TERRAIN |
The terrain layer. This is the first layer drawn.
Definition at line 13 of file DrawLayer.java.
Referenced by bubolo.graphics.Graphics.draw().
bubolo.graphics.DrawLayer.TERRAIN_MODIFIERS |
The terrain modifier layer. This is the second layer drawn.
Definition at line 18 of file DrawLayer.java.
Referenced by bubolo.graphics.Graphics.draw().